>>723011489
>most fps games don't have spray patterns
did I say they do?
either they have spray patterns or inaccuracies so you just sometimes miss due to no fault of your own.
no one is talking about at long distances and having slight inaccuracies, at close distances shots just fucking fly wildly, this is not an intuitive mechanic, crosshairs expanding doesn't accurately show how it works or what is happening.
and this is all on a game to game basis, they don't tell you there are spray patterns, they don't tell you how the inaccuracy works, there is no visual representation of it, plenty of games have completely accurate spray patterns but show flare out the crosshair as if you are shooting in some area randomly. if you don't look this shit up or sit in a practice lobby figuring it out you will most likely never know

and this is before you even get to buggy ass movement mechanics, swap timings, reload timings, how much damage damage stuff does, damage multipliers, if there is a difference based on where you get shot, and more, most fps don't fucking tell you ANY of this and shit you need to look it up or go into practice lobbies and test shit.
none of it is intuitive because every game does shit differently and unless you know you simply wont know and these things are never told to you in game.


>nor do you ever need to learn them to play and enjoy fps
yeah you don't need to learn any of these things to play fighting games either, or mobas, or any other genre.
the problem people have is they get put in a 1v1 and lose and there is no other opponent for them to try their chances against instead, because they will not win that 1v1 as there are no rng mechanics. for some reason people cannot accept their lose and then move on to play others.
tcg's have the same problem, except there is a lot of rng, so people just blame that and fail to understand the skill heavy elements in them. but the same complaints come up in the same ways. accountability in 1v1 is the problem