Anonymous
10/13/2025, 3:22:32 AM
No.723120030
>>723119098
Just Chatgpt.
I first asked for five indie-friendly art style ideas that embrace intentional jank, soulful imperfection, and budget constraints, while still standing out from AI-slop or AAA mimicry for an image I had shared.
Then I asked it to describe each of those styles as image prompts, i.e. “give this image X look.”
It responded with descriptions like:
"Give this image a PS1 low-poly horror aesthetic. Use crunchy textures, visible polygons, and jittery animations. Lighting should be moody, fog-heavy, and slightly color-banded, evoking Silent Hill or Morrowind on old hardware. The monsters should look angular and rough, with flickering shadows. Add subtle VHS or dithering filters to create a nostalgic, grimy sense of early 3D realism."
So basically, I ended up running the same image through various visual interpretations like an early 2010s PC game, a dark fantasy action-RPG from the early 2000s, or something you’d see on the original Xbox or PS2 to test different visual styles.It was a very iterative process, didn't generate multiple images at once. Didn't really like any but gave me some ideas to chew on.
Just Chatgpt.
I first asked for five indie-friendly art style ideas that embrace intentional jank, soulful imperfection, and budget constraints, while still standing out from AI-slop or AAA mimicry for an image I had shared.
Then I asked it to describe each of those styles as image prompts, i.e. “give this image X look.”
It responded with descriptions like:
"Give this image a PS1 low-poly horror aesthetic. Use crunchy textures, visible polygons, and jittery animations. Lighting should be moody, fog-heavy, and slightly color-banded, evoking Silent Hill or Morrowind on old hardware. The monsters should look angular and rough, with flickering shadows. Add subtle VHS or dithering filters to create a nostalgic, grimy sense of early 3D realism."
So basically, I ended up running the same image through various visual interpretations like an early 2010s PC game, a dark fantasy action-RPG from the early 2000s, or something you’d see on the original Xbox or PS2 to test different visual styles.It was a very iterative process, didn't generate multiple images at once. Didn't really like any but gave me some ideas to chew on.