Anonymous
10/13/2025, 12:36:40 PM
No.723147251
>>723139731
LC has better enemies and visual tone.
REPO has better gameplay and player interactivity.
LC enemies are actual threats, but have some very interruptive or challenging counterplay that makes them memorable and engaging to work around.
REPO's physics based transportation that allows for teamwork to move larger and more valuable objects while also emphasizing care when carrying loot makes the actual act of gathering shit up itself part of the gameplay.
In contrast, REPO enemies are mostly just cartoonish abominations that chase you around or shoot you and have a much higher chance of only damaging you rather than killing you outright.
Makes them less memorable when so many of them are functionally similar, and the way you handle them is the same.
Not to say it doesn't have some standouts, but pretty much all of LC's enemies are good to great in comparison.
LC has better enemies and visual tone.
REPO has better gameplay and player interactivity.
LC enemies are actual threats, but have some very interruptive or challenging counterplay that makes them memorable and engaging to work around.
REPO's physics based transportation that allows for teamwork to move larger and more valuable objects while also emphasizing care when carrying loot makes the actual act of gathering shit up itself part of the gameplay.
In contrast, REPO enemies are mostly just cartoonish abominations that chase you around or shoot you and have a much higher chance of only damaging you rather than killing you outright.
Makes them less memorable when so many of them are functionally similar, and the way you handle them is the same.
Not to say it doesn't have some standouts, but pretty much all of LC's enemies are good to great in comparison.