Anonymous
10/13/2025, 12:52:21 PM
No.723147934
>I guess something like that can be easily lost to the layman, which is why it's extremely easy for people to be wowed at first sight by something just on the basis of it ''having details'', but it's no lie that art and asset production for games in recent years has been dramatically systemized, especially from western developers. It's a deep rabbit hole of sameyness and it's being actively promoted throughout the industry, and taught to thousands naive randos who think having an Artstation portfolio and using buzzwords to explain their generic creations makes you into a quality artist.
>And yes, ''just fucking rocks'' are also a fraction of that problem. These types of typical modern games mostly use very similar visual solutions, techniques, generic ''tried'' design and rely solely on following a few tutorials to get the job done, they can operate only at the most basic techie level and lack an eye and understanding for visual consistency, deliberate aesthetic choices, composition, animation, tone etc.
>This SotC remake is a perfect case study for all that, especially when comparing it to the original (or TLG for that matter).
People easily jump on the ''it's just the hardware'' excuse for things that are conscious deliberate changes done all across the board, and deliberate changes can be objectively observed and compared.
Do you think people would remember the original SotC nearly as much if it didn't stand out so much visually in the first place?
If it looked like a generic PS2 game, people simply wouldn't know any better, but we all know it didn't look like that, did it now?
It deserved it's status as a unique title and vision, and to simply brush all the effort put into it as ''technical limitation'' 10 years later just shows how ill-informed and easily swayed the gaming community is, so do not be surprised why games are not taken seriously as an art form. This remake will age extremely poorly with its visual aesthetic.
>And yes, ''just fucking rocks'' are also a fraction of that problem. These types of typical modern games mostly use very similar visual solutions, techniques, generic ''tried'' design and rely solely on following a few tutorials to get the job done, they can operate only at the most basic techie level and lack an eye and understanding for visual consistency, deliberate aesthetic choices, composition, animation, tone etc.
>This SotC remake is a perfect case study for all that, especially when comparing it to the original (or TLG for that matter).
People easily jump on the ''it's just the hardware'' excuse for things that are conscious deliberate changes done all across the board, and deliberate changes can be objectively observed and compared.
Do you think people would remember the original SotC nearly as much if it didn't stand out so much visually in the first place?
If it looked like a generic PS2 game, people simply wouldn't know any better, but we all know it didn't look like that, did it now?
It deserved it's status as a unique title and vision, and to simply brush all the effort put into it as ''technical limitation'' 10 years later just shows how ill-informed and easily swayed the gaming community is, so do not be surprised why games are not taken seriously as an art form. This remake will age extremely poorly with its visual aesthetic.