>>723221527
Enemies are mostly solid from a gameplay perspective, but most of the new ones' visual and audio design lack the the kind of staying power as the old ones. It's a similar situation in 2.
Another thing I have a problem with in 4 is how the encounters are a bit sullied by having NPCs around that draw aggro from enemies and shoot at them. Having the waves of enemies in all directions focused only on you feels like something that shouldn't be fucked with.