Anonymous
10/17/2025, 3:20:07 PM
No.723472540
Some reviews are out
https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/review
>Vampire the Masquerade Bloodlines 2 plunges you into a new, complex VTM story, but it struggles both as a sequel and as a strong action RPG.
>Bloodlines 2 has little of that emergent storytelling where mechanics align just so; instead, it often boils down to an A-to-B run of grabbing and completing simple, forgettable quests. It seems The Chinese Room has taken all of Bloodlines' bad bits - chiefly janky combat and performance woes - and somehow magnified them.
https://www.pushsquare.com/reviews/ps5/vampire-the-masquerade-bloodlines-2
>But as the game's structure becomes more and more apparent, the real Bloodlines 2 shapes up to be a bit of a disaster. This sequel to Troika Games' 2004 cult classic very quickly collapses in on itself, despite some strong story moments and a smattering of cool ideas.
>However, unlike the first game, Bloodlines 2 is severely stripped back as an RPG — to the point where we'd hesitate to even call it one. Developer The Chinese Room has tried to lower expectations in this regard, suggesting that it's more of a 'streamlined' experience, but that's putting it lightly.
>Yes, you're handed plenty of dialogue options, and the title specifically tells you that your decisions will have an impact — but ultimately, only two or three key choices actually matter across the game's 15-hour runtime.
>And even then, the ramifications are often questionable. Characters will tell you that your actions have resulted in something, but you'll rarely, if ever, get to see these consequences take shape. Most of the time, your chosen dialogue will simply result in flavoured responses from the person you're talking to — and then it'll all be forgotten the next time you meet.
https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/review
>Vampire the Masquerade Bloodlines 2 plunges you into a new, complex VTM story, but it struggles both as a sequel and as a strong action RPG.
>Bloodlines 2 has little of that emergent storytelling where mechanics align just so; instead, it often boils down to an A-to-B run of grabbing and completing simple, forgettable quests. It seems The Chinese Room has taken all of Bloodlines' bad bits - chiefly janky combat and performance woes - and somehow magnified them.
https://www.pushsquare.com/reviews/ps5/vampire-the-masquerade-bloodlines-2
>But as the game's structure becomes more and more apparent, the real Bloodlines 2 shapes up to be a bit of a disaster. This sequel to Troika Games' 2004 cult classic very quickly collapses in on itself, despite some strong story moments and a smattering of cool ideas.
>However, unlike the first game, Bloodlines 2 is severely stripped back as an RPG — to the point where we'd hesitate to even call it one. Developer The Chinese Room has tried to lower expectations in this regard, suggesting that it's more of a 'streamlined' experience, but that's putting it lightly.
>Yes, you're handed plenty of dialogue options, and the title specifically tells you that your decisions will have an impact — but ultimately, only two or three key choices actually matter across the game's 15-hour runtime.
>And even then, the ramifications are often questionable. Characters will tell you that your actions have resulted in something, but you'll rarely, if ever, get to see these consequences take shape. Most of the time, your chosen dialogue will simply result in flavoured responses from the person you're talking to — and then it'll all be forgotten the next time you meet.