Anonymous
10/18/2025, 8:10:21 AM
No.723534650
>>723518214
VR headsets only simulate the visual aspect of virtual reality while also inhibiting the interacticity with the world in terms of movement. Like how in Alyx most people uses the teleport function to move around because moving a character with a controller while youre head is separate from that movement is nauseating and weird. Virtual Reality in Games HAS to start with movement through the game world and that is far more complicated to produce than just a headset. The visual aspect is incredibly overrated. Look at racing games, where VR doesnt face the same issues as Alyx does as sitting still in a car perfectly alligns with the vr perspective: simracers still dont give a shit about it. What do they give a shit about? Steering wheels with force feedback, pedals, racing seats. Because thats what matters when playing. The whole VR headset trend is based on a complete misjudgement of how people connect with virtual reality.
VR headsets only simulate the visual aspect of virtual reality while also inhibiting the interacticity with the world in terms of movement. Like how in Alyx most people uses the teleport function to move around because moving a character with a controller while youre head is separate from that movement is nauseating and weird. Virtual Reality in Games HAS to start with movement through the game world and that is far more complicated to produce than just a headset. The visual aspect is incredibly overrated. Look at racing games, where VR doesnt face the same issues as Alyx does as sitting still in a car perfectly alligns with the vr perspective: simracers still dont give a shit about it. What do they give a shit about? Steering wheels with force feedback, pedals, racing seats. Because thats what matters when playing. The whole VR headset trend is based on a complete misjudgement of how people connect with virtual reality.