Anonymous
10/19/2025, 10:48:39 AM
No.723621387
>>723620725
Repeating minor patterns defined by math, in this case, for creating 1-bit alpha masks which alternates every frame, causing a lot of visual noise. Aka shit UE5 devs rely on TAA to blur for them, instead of properly resolving textures/meshes with translucent/transparent parts to their textures/vertices.
Repeating minor patterns defined by math, in this case, for creating 1-bit alpha masks which alternates every frame, causing a lot of visual noise. Aka shit UE5 devs rely on TAA to blur for them, instead of properly resolving textures/meshes with translucent/transparent parts to their textures/vertices.