Anonymous
10/20/2025, 7:12:08 AM
No.723692625
My definition can be summed up to 4 points:
>1) relies on avatar strength (stats) over player skill,
>2) has a persistent game world and a persistent progress system,
>3) has a level of deliberate non-cosmetic customizability for avatar characters, and
>4) has a defined overarching goal/end state.
Each point might need some elaboration so:
>1) ARPGs are not RPGs. A Liger is not a Lion in the sense that you can't claim that Lions have stripes because Ligers have them. Saying that stripes makes the Liger more of Lion is retarded.
>RPGs aren't action games. Most older CRPGs that try to have a real time system often have to add a mechanic that cripples the action elements. The main contention is the "focus" aspect which is extremely subjective. MMORPGs have their own set of limitations similar to transition from P&P RPGs to CRPGs thus it justifies the move to real time.
>2) RPGs are in the Adventure genre spectrum and 1 & 2 are key features of it.
>3) CRPGs are based on the Pen & Paper RPGs like D&D and GURPS. 2 & 3 are part of that.
>4) Games like Rim World or Dwarf Fortress are more like RPG systems without an campaign. RPGs are built on the concept of the "Quest". This is main thing that differentiates it from war games. Also, RPGs aren't supposed to last forever. They aren't life sims.
>1) relies on avatar strength (stats) over player skill,
>2) has a persistent game world and a persistent progress system,
>3) has a level of deliberate non-cosmetic customizability for avatar characters, and
>4) has a defined overarching goal/end state.
Each point might need some elaboration so:
>1) ARPGs are not RPGs. A Liger is not a Lion in the sense that you can't claim that Lions have stripes because Ligers have them. Saying that stripes makes the Liger more of Lion is retarded.
>RPGs aren't action games. Most older CRPGs that try to have a real time system often have to add a mechanic that cripples the action elements. The main contention is the "focus" aspect which is extremely subjective. MMORPGs have their own set of limitations similar to transition from P&P RPGs to CRPGs thus it justifies the move to real time.
>2) RPGs are in the Adventure genre spectrum and 1 & 2 are key features of it.
>3) CRPGs are based on the Pen & Paper RPGs like D&D and GURPS. 2 & 3 are part of that.
>4) Games like Rim World or Dwarf Fortress are more like RPG systems without an campaign. RPGs are built on the concept of the "Quest". This is main thing that differentiates it from war games. Also, RPGs aren't supposed to last forever. They aren't life sims.