Anonymous
10/20/2025, 11:39:33 AM
No.723702937
>>723702681
Idk if I can explain it, but if I had a choice and were designing a game like Sin and Punishment, I'd give the player gravity. I think you get more out of that limitation than not.
Idk if I can explain it, but if I had a choice and were designing a game like Sin and Punishment, I'd give the player gravity. I think you get more out of that limitation than not.