Anonymous
10/25/2025, 1:44:15 AM
No.724108876
>>724100359
Yes. Part of it. I still want a RTS where you control a small force of units and have to play for objectives.
The units and abilities are based on a point system. And your part of a team with 4 to 9 other players.
If a unit dies you can recall it based on resources your team can get by doing the missions.
Oh right im just talking about World in Confict. Anyways. Give me that game but with smaller forces but more players in each team so it becomes a bigger scale without too much micromanagement authism.
Yes. Part of it. I still want a RTS where you control a small force of units and have to play for objectives.
The units and abilities are based on a point system. And your part of a team with 4 to 9 other players.
If a unit dies you can recall it based on resources your team can get by doing the missions.
Oh right im just talking about World in Confict. Anyways. Give me that game but with smaller forces but more players in each team so it becomes a bigger scale without too much micromanagement authism.