>>724564157
Correct. But guess how majority of all iconic games were born?
That's right: as passion projects a couple nerds worked together in their mother's basement, for months.

Vidya biz is very akin to movie making:
you gain nothing during the development, and even after the release, the result is essentially a gamble. However, these days you can at least seek to fund the project via crowd sourcing solutions. The old methods of acquiring a budget for your project, such as getting a LOAN or pitching your idea to a publisher, are still there as well.

But once again, as an oldass nerd with some legit game development background, I cannot stress how much easier it is to get started and craft something playable this day and age, even compared to mere 15 years ago.