Anonymous
10/31/2025, 5:48:54 PM
No.724646154
>>724644651
There's nothing tragic at all about GMS. End result is still an unsatisfying and boring fight/end to it all.
She receives no characterization at all beyond a narcissistic urge to wipe out le weaver daughters that would rather run than fight her/bind her and so on.
Its a pathetic, craven boss that doesn't really work.
She's also not imprisoned at all. Where is her prison? Her minions can come and go as they please. She had both Widow and Lace up there and they venture out.
She can exit her ball when challenged no problems. Its her own ball of silk.
Her "sleep" is ill-explained in clear terms, the way it functions. There's no visual connection to her 'waking up" affecting the world the way Radiance imprints on the crossroads in the original game.
My personal theory is that "sleep" is just ego satiation from endless supplies of pilgrims brought by the weavers "trap". As long as she had her fix, she remained "asleep". She still had agency enough back then (likely thousands of years ago) to spin several children, while "asleep".
And when the conductor's rule faltered, she began making moves, because again, she was dissatisfied with the lack of devotion.
There's no real tragedy here. She's simply an incomplete character that doesn't resolve the dramatic arc of Silksong.
There's nothing tragic at all about GMS. End result is still an unsatisfying and boring fight/end to it all.
She receives no characterization at all beyond a narcissistic urge to wipe out le weaver daughters that would rather run than fight her/bind her and so on.
Its a pathetic, craven boss that doesn't really work.
She's also not imprisoned at all. Where is her prison? Her minions can come and go as they please. She had both Widow and Lace up there and they venture out.
She can exit her ball when challenged no problems. Its her own ball of silk.
Her "sleep" is ill-explained in clear terms, the way it functions. There's no visual connection to her 'waking up" affecting the world the way Radiance imprints on the crossroads in the original game.
My personal theory is that "sleep" is just ego satiation from endless supplies of pilgrims brought by the weavers "trap". As long as she had her fix, she remained "asleep". She still had agency enough back then (likely thousands of years ago) to spin several children, while "asleep".
And when the conductor's rule faltered, she began making moves, because again, she was dissatisfied with the lack of devotion.
There's no real tragedy here. She's simply an incomplete character that doesn't resolve the dramatic arc of Silksong.