>>724648553
Radiance has environmental storytelling on her side. We also get to engage in the optional side quest of doing the moth quests, where we more closely understand the infection and her simple and compelling works.

Radiance operates on horror logic. The entirety of Hallownest is built on "ancient native american burial ground" which makes people go mad.

By the end, when you fight Vessel, you understand her and her motivations, such as they are- and they are reinforced by visuals.

There's not a "haunting made manifest" type boss. There's no Vessel to build her up. You fight lace and then GMS is there. She's underwhelming.

The design language is lacking. The actual story is lacking.
The fetch quests (get the different parts of the song) are simply handed to you as part of the very infrastructure of the citadel. There's very little of the mystery of radiance, you slowly building up spiritual power to be able to reach her in HK1, by comparison.
>>724647714
Silksong talks too much. They had a talking mc, and so spent a lot of time having conversations, saying little with much.

HK1 had to use visual storytelling more, and they knocked it out of the park.

There's no sense, narratively speaking, to tie the current citadels status to three different groups, two of whom are dead and barely can speak or stand for what they've done.
In HK there's two. Here is the world of Pale King, and here is the world of Radiance enacting revenge. We know where one ends and the other begins.

With silksong, these clear connections are muddied. The one conductor who can speak is dying. He has literally nothing to say. You don't get a fight. You don't get answers as to why they ended up in this place (le "greed" is not an answer).

Same with Weavers. They built a thing and then fucked off. Okay then.

And the info we get is in any case vague and often times contradictory. Simply a poorly crafted story.