>>724870137
>but does tf2 sdk depend on the item server?
The sdk code right out the box does, yes. Trying to figure out how to even add new weapons to your mod has been a challenge for modders given the code right out the box insists all weapons you have exist on valve's official item server.
> "hey, your mods can use player's tf2 inventory if you want, just don't do anything retarded", like, mods don't need to support the item server if they don't want
What do you think I meant by "first step of most mods is to try and undo that"? Relying on the item server is optional, but even taking that option actually requires figuring out how. It's just extra work for modders that they really shouldn't had to have bothered with.

I'll say this right now. Back when Robin Walker and his team made a mod for quake called Team Fortress, they never had to worry about changing it so Quake didn't depend on an item server.