Anonymous
6/14/2025, 4:11:35 AM
No.527354105
>>527352665
Graphics update to the new models is the biggest one.
Garrisons were the final nail in the game being single player centric rather than group-centric. Most casual players we're now encouraged to spend most of their time tending to their garrison, maybe making new characters to makes more garrisons. They could get the resources they needed from their garrisons, without trading. There was no need to go out into the world or find a group for a dungeon to farm gold, you'd get it from your Garrison.
It was an expansion designed to be a tourist attraction rather than an adventure. It's a pile of zones that you only visit once, steamrolling all of the quests, and never visit again. Just sit in your garrison between raids.
My own personal opinion is that WoD raid encounters were obtuse and overdesigned for the sake of being obtuse and overdesigned. Something that was rarely a problem before then and consistently a problem after.
Graphics update to the new models is the biggest one.
Garrisons were the final nail in the game being single player centric rather than group-centric. Most casual players we're now encouraged to spend most of their time tending to their garrison, maybe making new characters to makes more garrisons. They could get the resources they needed from their garrisons, without trading. There was no need to go out into the world or find a group for a dungeon to farm gold, you'd get it from your Garrison.
It was an expansion designed to be a tourist attraction rather than an adventure. It's a pile of zones that you only visit once, steamrolling all of the quests, and never visit again. Just sit in your garrison between raids.
My own personal opinion is that WoD raid encounters were obtuse and overdesigned for the sake of being obtuse and overdesigned. Something that was rarely a problem before then and consistently a problem after.