Anonymous
6/16/2025, 1:18:58 AM
No.527573454
>>527556080
>I have become tesla turret, destroyer of pubs
>support strat: LAS-69 “crane” (600sec cd)
>comes with free X11805 Housing unit included, cannot turn off its mechanical assistance when wielding this weapon
>melee identical to stun baton (functionally)
>Firing Mods: (pump action*) full-auto (supersafe/fullyfreed); redline*.
>Full-Auto: 25/75 durable/damage; 400 RPM; AP 2; 36/9*/-* sec firelimit (safe/unsafe/redline); concussive (stun 1) effect
>Pump Action (activated by hitting reload) - with sudden violence punch the gun forward (animation shared with melee)to rack the slide with mechanical assistance and initiate the weapons barrel flooding protocols, venting the subsequently coagulated hyper-formations created from the coolant system processes extraneous spontaneously occurring debris, slowing the wielder and priming the weapons next shot to deal an order of magnitude more damage, its armor pen values changed to 3, creating 1/10/12 meter radius static field centered at the point of impact. When initiated, immediately begins weapon cooling and improves this weapons cooling by 66% for the next second.
>Super-Safe Policy: as X11805
>Fully-Freed Agent: when super safe is toggled off, quadruples the heat produced while firing this weapon and add a 75/74-8/7 damage 1/2/3 meter explosion to all shots. When redlining (>=99% heat); doubles fire rate and armor pen value of all projectiles.
>Superlative Redline: sets the guns lowermost heat limit to 99%. When at 100% heat you are affected as if by an Ion Storm, cannot be stunned, and deal 60/60 (armor pen 4) arc durable/damage to yourself and up to 5 other targets within 20 meters every second (status: stun (small); status strength: 5). This self durable/damage increases by 60 every second, to a cap of 600 after 10 seconds at 100% heat.
>no mags, when backpack is not worn, fires one shot and burns out.
>I have become tesla turret, destroyer of pubs
>support strat: LAS-69 “crane” (600sec cd)
>comes with free X11805 Housing unit included, cannot turn off its mechanical assistance when wielding this weapon
>melee identical to stun baton (functionally)
>Firing Mods: (pump action*) full-auto (supersafe/fullyfreed); redline*.
>Full-Auto: 25/75 durable/damage; 400 RPM; AP 2; 36/9*/-* sec firelimit (safe/unsafe/redline); concussive (stun 1) effect
>Pump Action (activated by hitting reload) - with sudden violence punch the gun forward (animation shared with melee)to rack the slide with mechanical assistance and initiate the weapons barrel flooding protocols, venting the subsequently coagulated hyper-formations created from the coolant system processes extraneous spontaneously occurring debris, slowing the wielder and priming the weapons next shot to deal an order of magnitude more damage, its armor pen values changed to 3, creating 1/10/12 meter radius static field centered at the point of impact. When initiated, immediately begins weapon cooling and improves this weapons cooling by 66% for the next second.
>Super-Safe Policy: as X11805
>Fully-Freed Agent: when super safe is toggled off, quadruples the heat produced while firing this weapon and add a 75/74-8/7 damage 1/2/3 meter explosion to all shots. When redlining (>=99% heat); doubles fire rate and armor pen value of all projectiles.
>Superlative Redline: sets the guns lowermost heat limit to 99%. When at 100% heat you are affected as if by an Ion Storm, cannot be stunned, and deal 60/60 (armor pen 4) arc durable/damage to yourself and up to 5 other targets within 20 meters every second (status: stun (small); status strength: 5). This self durable/damage increases by 60 every second, to a cap of 600 after 10 seconds at 100% heat.
>no mags, when backpack is not worn, fires one shot and burns out.