Anonymous
6/20/2025, 1:40:11 AM
No.528078356
can someone explain the dclimb kuon combo because it seems almost impossible to pull off in practice
>get to turn 10 without using super evolve twice(already a huge challenge already, opponent is possibly brain damaged to let it get to this point)
>summon kuon for all my play points, minions die instantly and give me 5 spellboost, summons noble minion
>hope the 5 spellboost was enough to get dclimb to 0 play points or else youre fucked (13 or 18 spellboost is hard to get)
>lose hand, HAVE to draw another kuon in the initial 5 draws (impossible rng???)
>play second kuon, get a second noble minion
>super evolve kuon and give noble minion storm and hope there's no one with Ward (there's almost always a ward)
this feels like a 1 in 100 game scenario
>get to turn 10 without using super evolve twice(already a huge challenge already, opponent is possibly brain damaged to let it get to this point)
>summon kuon for all my play points, minions die instantly and give me 5 spellboost, summons noble minion
>hope the 5 spellboost was enough to get dclimb to 0 play points or else youre fucked (13 or 18 spellboost is hard to get)
>lose hand, HAVE to draw another kuon in the initial 5 draws (impossible rng???)
>play second kuon, get a second noble minion
>super evolve kuon and give noble minion storm and hope there's no one with Ward (there's almost always a ward)
this feels like a 1 in 100 game scenario