So, some notes I have about Springtrap:

- Bonnie's Guitar Strings are extremely good, you can get some huge mileage in the macro just by sitting in a door and waiting for survivors to go work on a gen and then teleport right to them. If you kill a survivor you basically win with this addon
- Dead Man's Switch is really good with Springtrap and especially with the Guitar Strings. Limits how many gens they can work on at any given time so you can focus your pressure on specific gens without having to worry about all of them
- Speaking of sitting in doors, I don't know how it looks visually (I assume the door stays open but Springtrap is gone?) but I've been able to get some mileage out of chasing a survivor off a gen to get rid of an easy pallet, sprint burst maybe an axe hit what have you, going back to the door, sitting in there to listen, and then popping right back out and ambushing the survivor. Nobody seems to expect you to do this, and some perks (Dragon's Fury) work in your favor doing this
- Still mixed on whether or not you should have your axe with you or not when you pop out a door. Sometimes you can easily land the hit with the axe and start the chase strong, sometimes its better to have the speed to start the chase strong and just summon the axe if you need it.
- The grab part of the power is basically a non-factor unless they move it off the basic attack button. Nice to get it, but I never expect it to work.
- Axe's weight felt like shit at the start, but after getting used to it I might like it more than Huntress's, since it can hit over some loops Huntress can't due to the drop.
- Committing to longer chases is le bad, break a pallet or get a hit, go back to your door and come back in a bit and force the survivor to play around the depleted resources. This goes for a lot of killers but Springtrap especially

Overall, he felt like shit getting started with him, but the more I learned to rely on doors the better he began to feel.