I hate the dungeons in this. They give the appearance of being proper dungeons where you figure out a series of puzzles (possibly as part of a greater puzzle) to reach the end, but you're just running from marker to marker like a zombie.

You can definitely feel the hand of a non-gamer executive who's confused by videogames, views players having to solve problems as a fail state, and believes that games should be movies. If people wanted to watch a movie, that's what they'd be doing. Gamers actually want to play a game.