>>529762493
It'll never be approachable. TF2's game theory is very shallow while the mechanics are janky. The "skill ceiling" only appears high because of the Source engine, the reason why so few Invite teams do it is because nobody with actual talent cares, top Invite players don't even have time to grind like that anymore. If you main Scout then your routine consists of aim trainers, for Soldier you are basically just doing jump maps and mge, for Demoman you practice rollouts and do soap dm and you do all of this for 8 hours a day. You do all of this with the hopes of winning the team/mate lottery, winning Advanced only to burnout after top3 Invite and then retiring. Even European "pro" TF2 players have expressed silently their regret with playing comp TF2 so excessively, saying that they felt no pride and no satisfaction from even going so far as to win Premier division. Here's what you do, if you are one of the unfortunate souls who got into competitive then it's because you got a decent dopamine hit from being successful in lower divisions. You're going get sucked into this community of covert narcissists and ride your way to AT BEST the Main or middle Advanced division (d2/d1 divisions for ETF2L) then burn out hard because you realize the tippy top are grinding 12 hours a day and don't absorb any vitamin D or sleep so they're all psychotic and weird as fuck, literal gaming cryptids (which is a running gag in the community) or have been competing for the last 15+ years straight. So no, comp isn't approachable, it'll never be approachable and it'll never have that eSports flair like cs2 or Overwatch where "pro" players are pedestalized and dickrode so fucking hard, you'd wonder why they're still virgins. Run while you still can.