Anonymous
7/24/2025, 1:26:32 AM
No.532435479
>>532422436
There's numerous problems with sieges but the most relevant to your post is that the game is biased to make you the attacker in 99% of situations. The cowardly pussy shit AI doesn't even attack you without an overwhelming advantage so even if sieges are designed to be blissfully fun as a defender against an equal force, it will never EVER come up in campaign. So the defensive buffs are nearly always irrelevant for the player, even if they fixed everything (except the campaign level AI) defending sieges will never be fun, because it's always your shitty garrison with an irrelevant spellcaster and shit like chariots, clanrats, and swordsmen vs 3+ stacks, and holding an army in a settlement makes the battles cramped plus you're paying for an army to do nothing if it's just defending (with some exceptions, of course). If you turn every settlement into an unassailable bastion, the player is going to burn out so much faster because every conquest is now shackled to waiting for 2 turns of replenishment and an annoying 40 minute battle. If you turn the settlements into cotton candy worthless shit, someone will bitch that they couldn't hold it. The biggest blackpill is that nothing will change from this siege rework, there are much bigger problems with pathfinding, gatebugs, capture points, etc. Breaching the walls should happen in the first like 40% of a siege battle, but once you breach the walls the battle is more like 80% over. Auto-resolve is kind of a problem since offensive sieges are super punishing for what can be easy victories, and taking an autoresolve L on defense is the right answer 99% of the time.
There's numerous problems with sieges but the most relevant to your post is that the game is biased to make you the attacker in 99% of situations. The cowardly pussy shit AI doesn't even attack you without an overwhelming advantage so even if sieges are designed to be blissfully fun as a defender against an equal force, it will never EVER come up in campaign. So the defensive buffs are nearly always irrelevant for the player, even if they fixed everything (except the campaign level AI) defending sieges will never be fun, because it's always your shitty garrison with an irrelevant spellcaster and shit like chariots, clanrats, and swordsmen vs 3+ stacks, and holding an army in a settlement makes the battles cramped plus you're paying for an army to do nothing if it's just defending (with some exceptions, of course). If you turn every settlement into an unassailable bastion, the player is going to burn out so much faster because every conquest is now shackled to waiting for 2 turns of replenishment and an annoying 40 minute battle. If you turn the settlements into cotton candy worthless shit, someone will bitch that they couldn't hold it. The biggest blackpill is that nothing will change from this siege rework, there are much bigger problems with pathfinding, gatebugs, capture points, etc. Breaching the walls should happen in the first like 40% of a siege battle, but once you breach the walls the battle is more like 80% over. Auto-resolve is kind of a problem since offensive sieges are super punishing for what can be easy victories, and taking an autoresolve L on defense is the right answer 99% of the time.