Anonymous
7/26/2025, 11:09:12 PM
No.532804543
>>532766641
>It's not that different from FFX no?
It's really not that different no. But it definitely lacks finer things from FFX, and the typical FF/JRPG design ethos.
Like talking to NPC's to advance the world state. Going from one area to another and back again and seeing NPC dialogue change.
There's a more complete party experience, with greater Command variety and from much earlier on.
Exploration of the world feels natural and progressive as you journey from one area into the next.
There are side quests and side paths, activities. Greater attention to minute to minute variety. More secret content. Blitzball.
The world building is exceptional and the pacing of the story is basically perfect as well, which makes so many complaints about the strict linearity fall away.
FFXIII has a lot of problems and it's biggest problem is that it was developed before its time had actually come.
HD was a notoriously difficult jump for SE. PS3/360 was unwieldy for years, the tool they used to make the game was legitimately not good enough for the massive vision at all.
The vision becomes fractured due to technological shortcomings, and they have to make do with what they have.
Many elements of the story, gameplay and characters do not come across positively, and are often misinterpreted or outright dismissed of their substance entirely.
It leaves many conversations about complex themes and fantastic gameplay systems completely unsaid under the cavalcade of "Japan cringe, auto battles, hallway melodrama simulator".
Many typical JRPG elements are outright missing, and that means many people cannot ignore the even stricter linearity.
>You're not me.
Yeah, someone here likes to do this a lot. Just keep playing with your heart and your mind open. You might end up enjoying the game more than you even imagined
>It's not that different from FFX no?
It's really not that different no. But it definitely lacks finer things from FFX, and the typical FF/JRPG design ethos.
Like talking to NPC's to advance the world state. Going from one area to another and back again and seeing NPC dialogue change.
There's a more complete party experience, with greater Command variety and from much earlier on.
Exploration of the world feels natural and progressive as you journey from one area into the next.
There are side quests and side paths, activities. Greater attention to minute to minute variety. More secret content. Blitzball.
The world building is exceptional and the pacing of the story is basically perfect as well, which makes so many complaints about the strict linearity fall away.
FFXIII has a lot of problems and it's biggest problem is that it was developed before its time had actually come.
HD was a notoriously difficult jump for SE. PS3/360 was unwieldy for years, the tool they used to make the game was legitimately not good enough for the massive vision at all.
The vision becomes fractured due to technological shortcomings, and they have to make do with what they have.
Many elements of the story, gameplay and characters do not come across positively, and are often misinterpreted or outright dismissed of their substance entirely.
It leaves many conversations about complex themes and fantastic gameplay systems completely unsaid under the cavalcade of "Japan cringe, auto battles, hallway melodrama simulator".
Many typical JRPG elements are outright missing, and that means many people cannot ignore the even stricter linearity.
>You're not me.
Yeah, someone here likes to do this a lot. Just keep playing with your heart and your mind open. You might end up enjoying the game more than you even imagined