Anonymous
9/5/2025, 8:34:27 PM
No.538045754
>>538044272
There might be some implicit worldbuilding or assumptions in there, too. Like, only specific units use yari instead of normal spears. Maybe they wanted to represent that these units are particularly fanatical and aggressive, but without giving *the unit* a better attack stat. Maybe they feared it'd have some unintended consequences.
With the pitchfork and trident, for example, you could say that the kind of guy who's using a pitchfork is simply not well trained for battle. It's also a working tool, so more unbalanced, and more brittle, etc. All of that flows into a worse defense value. The trident is a weapon, and an exotic one, probably wielded by creatures who know what they're doing, AND it's a proper weapon made for war, with better materials and proper balance for fighting purposes, so it warrants a bonus instead of the penalty.
Same with axes. An axe to fell trees, an axe to clear shrubbery, a throwing axe like the francisca, a huscarl axe, and a "normal" battle axe are all different weapons. It makes sense that they have different stats.
The same thing applies to the iron cudgel and maul. The cudgel is relatively light. A maul is much more unbalanced and heavier.
Essentially, Dominions is an incredibly autistic game. The reason there's 50 different variations of the same weapon is the same reason that there's 50 different variations of "spearman" instead of a single spearman unit with a single spear weapon. The variety, and representing many historical and mythological things so they can bonk each other in little battles, is the whole point. Watching a small army of low quality Ermorian infantry fighting a small army of low quality C'tissian infantry for control over a bottleneck in the early game is a lot more satisfying than watching 50 generic infantry fighting 50 identical generic infantry.
There might be some implicit worldbuilding or assumptions in there, too. Like, only specific units use yari instead of normal spears. Maybe they wanted to represent that these units are particularly fanatical and aggressive, but without giving *the unit* a better attack stat. Maybe they feared it'd have some unintended consequences.
With the pitchfork and trident, for example, you could say that the kind of guy who's using a pitchfork is simply not well trained for battle. It's also a working tool, so more unbalanced, and more brittle, etc. All of that flows into a worse defense value. The trident is a weapon, and an exotic one, probably wielded by creatures who know what they're doing, AND it's a proper weapon made for war, with better materials and proper balance for fighting purposes, so it warrants a bonus instead of the penalty.
Same with axes. An axe to fell trees, an axe to clear shrubbery, a throwing axe like the francisca, a huscarl axe, and a "normal" battle axe are all different weapons. It makes sense that they have different stats.
The same thing applies to the iron cudgel and maul. The cudgel is relatively light. A maul is much more unbalanced and heavier.
Essentially, Dominions is an incredibly autistic game. The reason there's 50 different variations of the same weapon is the same reason that there's 50 different variations of "spearman" instead of a single spearman unit with a single spear weapon. The variety, and representing many historical and mythological things so they can bonk each other in little battles, is the whole point. Watching a small army of low quality Ermorian infantry fighting a small army of low quality C'tissian infantry for control over a bottleneck in the early game is a lot more satisfying than watching 50 generic infantry fighting 50 identical generic infantry.