>>538114052
To put it in Slay the Spire terms Sense is supposed to be the Ironclad. An easy deck that can't reach the highs of the other classes but in exchange it has consistent damage all across the board. The problem is GK is a horribly designed game for something like Ironclad since every game mode is a score attack. Consistent damage never matters since everything is back loaded you spend the first 5 turns jerking off until you can do your combo. They shot themselves on the foot with sense. It needs a semi rework at this point since it needs to draft consistent Concentration and Condition cards in order to do big damage which still pales in comparison to what the other classes can do.