>>542739590
>>542739118
the appeal of these games make sense because they actually have systems to interact with
i was thinking about the undeniably casual games like hole digging game, nodebuster, megabonk, that are extremely simple in terms of both the mechanical gameplay and information provided to the player, but still did well due to high virality
these lack the interactivity i would assume a successful video game requires, they seem more in alignment with visual novels than anything else due to how casual the gameplay is