Anonymous
10/18/2025, 9:51:32 PM
No.543157579
>>543157113
>---In other works that pursue realistic graphics, it seems “Kingdom Shader” is generally accepted overseas.
Nomura: Due to the amount of information in the graphics, it may have an opposite effect. If the surface of the rocks look realistic in the world of Hercules, it will drift away from it being a Disney World. For many of Disney’s animated films, the Kingdom Shader is acceptable. However, depending on the world, the type of shader is going to change. For specific worlds, it will not be allowed apparently. While it is primarily Kingdom Shader-based, I think a realistic shader will come out for those worlds. [Source]
>Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney's animations. But the hardware back then didn't have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware's capabilities are better, there is no option of "not using light." You don't get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isn't to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created. [Source]
I guess they refer to the Normal KH look as the Kingdom Shader. But man it was actually pretty rough at times. Especially for fine details like shadows and contours. Take xigbar for example, he's actually pretty bony and looks like an older man, especially noticeable by the shading on his face in games prior to KH3 where it emphasizes his cheekbones. But in KH3 his face is smooth and looks younger. Hopefully they can improve in this in KH4.
>---In other works that pursue realistic graphics, it seems “Kingdom Shader” is generally accepted overseas.
Nomura: Due to the amount of information in the graphics, it may have an opposite effect. If the surface of the rocks look realistic in the world of Hercules, it will drift away from it being a Disney World. For many of Disney’s animated films, the Kingdom Shader is acceptable. However, depending on the world, the type of shader is going to change. For specific worlds, it will not be allowed apparently. While it is primarily Kingdom Shader-based, I think a realistic shader will come out for those worlds. [Source]
>Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney's animations. But the hardware back then didn't have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware's capabilities are better, there is no option of "not using light." You don't get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isn't to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created. [Source]
I guess they refer to the Normal KH look as the Kingdom Shader. But man it was actually pretty rough at times. Especially for fine details like shadows and contours. Take xigbar for example, he's actually pretty bony and looks like an older man, especially noticeable by the shading on his face in games prior to KH3 where it emphasizes his cheekbones. But in KH3 his face is smooth and looks younger. Hopefully they can improve in this in KH4.