Anonymous
10/20/2025, 8:36:43 PM
No.543403750
>>543401178
if possible leverage what programming language you already know and start making a game in several engines that fit the criteria and see which one you like best. there's probably no correct answer.
If you don't have a preference for a programming language, I'd go with Unity because it has a track record, huge knowledge base and it's good for branching out to every kind of game. Alternatively Godot because it's good enough for whatever you're trying to make.
if possible leverage what programming language you already know and start making a game in several engines that fit the criteria and see which one you like best. there's probably no correct answer.
If you don't have a preference for a programming language, I'd go with Unity because it has a track record, huge knowledge base and it's good for branching out to every kind of game. Alternatively Godot because it's good enough for whatever you're trying to make.