Anonymous
10/22/2025, 1:01:23 AM
No.543564098
>>543563417
NTA, but it's not a language problem with Unreal. It is a convention problem. Unreal made a lot of really stupid decisions decades ago with things like naming and ordering and stuck with them ever since while the rest of the world diverged into better conventions. e.g., even though Godot is also a C++ engine, it's way closer to Unity in terms of naming convention and workflow.
NTA, but it's not a language problem with Unreal. It is a convention problem. Unreal made a lot of really stupid decisions decades ago with things like naming and ordering and stuck with them ever since while the rest of the world diverged into better conventions. e.g., even though Godot is also a C++ engine, it's way closer to Unity in terms of naming convention and workflow.