Anonymous
10/22/2025, 4:02:39 PM
No.543639585
>>543637886
>Optimized status effects
Now they don't even work for hosts.
>Optimized physics by only enabling powered ragdolls when needed
You now have no control over ragdoll in flight.
>Optimized physics body handling for damage calculations
1000000 impact damage every time you ragdoll.
>Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
Removed eyes.
>Optimized AI behaviors by analyzing and stripping out redundant code
Hunters no longer dodge, bots no longer sprint.
>Reduced stuttering during drop-in sequence for missions on Hive Worlds
Removed resource (SC) spawns on Hive Worlds.
>Improved audio IO performance
Removed half the sounds like Automaton shouts.
>Snow distribution and overall look has been reworked
Removed snow cover, it's just a flat white plane now.
>Improved performance by tweaking LOD settings for characters
Your guy is permanently stuck in lowest LOD setting.
>Optimized asset distribution for several planets types
All trees and rocks and foliage on every planet is exactly the same.
>Optimized scattered assets such as grass on various planet types
Removed grass.
>Optimized asset distribution in Hiveworlds and Terminid caves
Removed unique Hive World assets.
>Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
Removed Terminid caves.
>Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
Increased particle size by 200%, reduced particle amount by 0.1%.
>Optimized various Automaton explosion VFX
Removed Automaton explosion effects.
>Optimized Acid Rain effects during Acid Storms
Acid Rain no longer impacts enemies.
>Optimized Dragonroach fire attack VFX
Removed Dragonroaches.
>Made various optimizations to the fire system, including particle and light optimization.
Removed fire status effects and burning ground.
>Improved performance by optimizing the rendering of several shaders
Forced Temporal AA.
Dinner time.
>Optimized status effects
Now they don't even work for hosts.
>Optimized physics by only enabling powered ragdolls when needed
You now have no control over ragdoll in flight.
>Optimized physics body handling for damage calculations
1000000 impact damage every time you ragdoll.
>Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
Removed eyes.
>Optimized AI behaviors by analyzing and stripping out redundant code
Hunters no longer dodge, bots no longer sprint.
>Reduced stuttering during drop-in sequence for missions on Hive Worlds
Removed resource (SC) spawns on Hive Worlds.
>Improved audio IO performance
Removed half the sounds like Automaton shouts.
>Snow distribution and overall look has been reworked
Removed snow cover, it's just a flat white plane now.
>Improved performance by tweaking LOD settings for characters
Your guy is permanently stuck in lowest LOD setting.
>Optimized asset distribution for several planets types
All trees and rocks and foliage on every planet is exactly the same.
>Optimized scattered assets such as grass on various planet types
Removed grass.
>Optimized asset distribution in Hiveworlds and Terminid caves
Removed unique Hive World assets.
>Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
Removed Terminid caves.
>Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
Increased particle size by 200%, reduced particle amount by 0.1%.
>Optimized various Automaton explosion VFX
Removed Automaton explosion effects.
>Optimized Acid Rain effects during Acid Storms
Acid Rain no longer impacts enemies.
>Optimized Dragonroach fire attack VFX
Removed Dragonroaches.
>Made various optimizations to the fire system, including particle and light optimization.
Removed fire status effects and burning ground.
>Improved performance by optimizing the rendering of several shaders
Forced Temporal AA.
Dinner time.