>>543967642
Bungie
>The unique blend of Starship Troopers, ALIEN, and stylized manga-esque designed by Marcus Lehto, Rob McLees, and Shi Kai Wang
>Halo's art style is outstanding and distinctive, which is part of the reason it holds up to this very day, even on the Original Xbox
>Bungie wrote it and Nylund expanded upon aspects of it with their approval. The game and immediately surrounding setting information were written first and FoR was written to fit with what was already written.
>Many of the people who made that era so fun have gone to other companies or went on to start their own companies like Marcus Lehto's V1 Interactive, Alex Seropian's Wideload Games and Industrial Toys, Hamilton Chu's Giant Bite, Max Hoberman's Certain Affinity with David Bowman and Chad Armstrong, and Martin O'Donnell joined Highwire Games

The story itself is balanced perfectly, not just the three factions but the little things too.
>Forerunners were godlike but were consumed by a smart parasite
>They built galaxy ending weapons of death, but covered them in life
>The Covenant are exterminating the descendants of the beings they worship
>Guilty Spark drones on and on about protocol, yet breaks the ultimate rule of not trying to kill the people that are meant to inherit Forerunner tech.

343 (2011+)
>The competitive MLG crowd wanted ZBNS settings
>Ordnance drops
>Infinity Slayer (There's a reason infinity settings were removed from 95% of Halo 4 by the end of its life span)
>Legendary Slayer came 2 years later
>Less vehicles and less dynamic gunplay
>ammo fairly scarce in and sandbox is plagued by redundancy
>Greg Bear's Forerunner Saga and Karen Traviss' Kilo-5 Trilogy are written specifically to lead up to Halo 4 and up
>the entire Halo 4 campaign team left after Halo 4 and so 343 replace them with the Spartan Ops team, this is why they were pushing coop so hard
>Microsoft's goal for the Halo franchise is to make the long-running sci-fi FPS series last at least another 30 years