Anonymous
10/25/2025, 3:19:09 PM
No.544027254
>>544025735
Yeah!! I tend to use music because I’m very “rhythmic” (?) and find myself more comfortable with ear to hand coordination rather than eye to hand. UWU is very good because every phase has a specific cue and for FRU id time myself with voicelines
>>544025832
Speaking of colors again, that same principle is what caused p3s to be a massive failure of visual design: its red values were all on the same saturation, so there was no clear delineation between light and dark mechanics and visual tells. High contrast low saturation shaders worked well because they’d balance the slightly darker reds to be way darker and thus more readable since even colorblind players had problems (plus iirc colorblind players rely a lot on symbols too, and having little to no symbols was a problem too)
>>544026616
Need to gpose that….
Yeah!! I tend to use music because I’m very “rhythmic” (?) and find myself more comfortable with ear to hand coordination rather than eye to hand. UWU is very good because every phase has a specific cue and for FRU id time myself with voicelines
>>544025832
Speaking of colors again, that same principle is what caused p3s to be a massive failure of visual design: its red values were all on the same saturation, so there was no clear delineation between light and dark mechanics and visual tells. High contrast low saturation shaders worked well because they’d balance the slightly darker reds to be way darker and thus more readable since even colorblind players had problems (plus iirc colorblind players rely a lot on symbols too, and having little to no symbols was a problem too)
>>544026616
Need to gpose that….