My Thoughts now that I've slept on it:

>The Good
- I'm genuinely excited to play 4-player Co-Op
- Looking forward to the new weapons
- I like the use of old audio cues. On some level it is clear they tried to reference the original hame
- Multiplat release is only a good thing these days imo
- Music sounds good. A lot of it even sounds original

>The Bad
- Sound Effects sound terrible. Maybe that can be reworked before release, but those guns are pathetic
- Abundant performance issues everywhere
- Unnecessary changes that triggered me, like the "magnum" or ADS on everything
- Sprinting (only listed in "bad" and not "ugly" because it can be turned off)
- Jen and Steve sound old. It's understandable but still noticeable

>The Ugly
- Whoever the guy was in here that spent a year warning about Unreal 5 looking like smeared vaseline everywhere, take a victory lap. The entire visual design looks rediculous. H2A cutscenes are neat but they don't look like CE.
- You're really not even going to include the original game for newer fans, even after beating it or whatever? Maybe I'm old but this used to be a regular thing with remakes and it' not like CE takes up a lot of space
- The fact that CEA has been criticized for using Reach assets for YEARS and they literally are using Infinite assets here feels like the biggest middle finger
- Where's my fucking blood, Halo Studios?
- It's like they're putting it out there to die, because holiday 2026 is a kill box for something like this

In general this feels like what we should have gotten back when CEA was announced. Now it just feels completely unnecessary? How hard is it to just put a dedicated team on MCC, add more mod support, and put that on PS5? I am admittedly interested to see how much of the level design they change in other missions. I'm kind of hoping they do, especially in the second half of the game. I'm a library hater but I expect the Library to play better.
So there's potential, but i'm not getting my hope up.