>>544552582
The speaker spent days reviewing 2,000+ PC mods and assembled an 80+ mod collection on Nexus intended to recreate a bona fide KH3 Final Mix experience without wildly changing the game’s core.

>Presentation & UI: 4K texture pack (separate install), new main-menu art + “Final Mix” logo, HUD and command-menu redesigns, color-corrected character models, DualSense button icons, cosmetic tweaks (gold metal bits on Sora), and other visual touches to feel more “definitive.”
>Audio: several music swaps/replacements (including a Dearly Beloved replacement) and gummy-ship/worldmap music changes to match earlier KH titles.
>Gameplay & systems overhauls: reworked level-up/progression (spreads major abilities through to Lv99), equipment and shop overhauls, new keyblade acquisition timing (use world keyblades in their worlds), integration of Oathkeeper/Oblivion into normal progression, expanded critical mode, improved party AI and party stats, and many item/ability tweaks.
>Combat & movement: KH2-style move swaps (upper slash, aerial dodge/parry, retaliating slash), reworked combo finishes, revamped spells, improved Sora movement (configurable), enemy health bars, camera changes (dynamic FOV), and arena/data-fight arena improvements.
>New / imported content: ported secret boss (Zodiac Phantom Aqua), expanded data-grading/maps, a custom Traverse Town gummy world (work-in-progress), a fully featured arena/coliseum mod (with cups and the crown reward), unique data-battle arenas for many fights, and miscellaneous world exploration changes (e.g., open Scared Kylum, Destiny Islands access).
>Quality-of-life & extras: photo-mode-like camera control, larger safe-slot limit, rename “Withstand Combo” back to “Once More,” removal of wall-run glow, and the required KH3 mod loader (F1 to access).

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