Anonymous
10/31/2025, 12:40:24 AM
No.544703441
>>544691532
CE gave you more durability even if not as much as Ruby makes it out to be, but with 4 grenades per frag/plasma, no dual wields and no hijacking, the ebb and flow are pretty different. Plus CE was a lot more focused on arena to arena affairs but with big scales and some faffing about between them, largely very few setpieces; 2 and onwards will have you clear out an enemy squad, and they either get a Phantom dropship or multiple even, or you're immediately gunning it for the next setpiece, and they became much more focused, moment-to-moment games compared to CE.
People blame a lot of things on Halo for "fucking up" the shooter genre, but I'd say alongside Half-Life 2, Halo 2 refining the idea of the linear war shooter beyond the likes of Medal of Honor defined what Call of Duty would pick up afterwards. CE was always like a bunch of little sandbox areas in the first half and lots of halls and rooms made in excess for no particular reason but they had the assets to repeat.
CE gave you more durability even if not as much as Ruby makes it out to be, but with 4 grenades per frag/plasma, no dual wields and no hijacking, the ebb and flow are pretty different. Plus CE was a lot more focused on arena to arena affairs but with big scales and some faffing about between them, largely very few setpieces; 2 and onwards will have you clear out an enemy squad, and they either get a Phantom dropship or multiple even, or you're immediately gunning it for the next setpiece, and they became much more focused, moment-to-moment games compared to CE.
People blame a lot of things on Halo for "fucking up" the shooter genre, but I'd say alongside Half-Life 2, Halo 2 refining the idea of the linear war shooter beyond the likes of Medal of Honor defined what Call of Duty would pick up afterwards. CE was always like a bunch of little sandbox areas in the first half and lots of halls and rooms made in excess for no particular reason but they had the assets to repeat.