Anonymous
10/31/2025, 3:45:35 AM
No.544717672
>>544717146
https://godotshaders.com/?s=wind
I found the code for the wind effect here.
If the shader has parameters you can view them in the godot inspector window and just tweak the params till you get a nice effect. I don't even know what all the parms do sometimes. You can fuck around with it. Most of these effects usually come down to applying some sort of distortion + random noise over some periodic interval. so think in terms of waves, amplitudes, frequencies, sin and cos.
I think the more important skill is knowing where to apply the shader. Because in godot you have all sorts of options. You can apply it at the raw asset level, or implement it as some layer-wide effect for all assets on a layer, etc there's tons of possibilities. Have fun with it.
https://godotshaders.com/?s=wind
I found the code for the wind effect here.
If the shader has parameters you can view them in the godot inspector window and just tweak the params till you get a nice effect. I don't even know what all the parms do sometimes. You can fuck around with it. Most of these effects usually come down to applying some sort of distortion + random noise over some periodic interval. so think in terms of waves, amplitudes, frequencies, sin and cos.
I think the more important skill is knowing where to apply the shader. Because in godot you have all sorts of options. You can apply it at the raw asset level, or implement it as some layer-wide effect for all assets on a layer, etc there's tons of possibilities. Have fun with it.