>>544718214
Colossus
>"Colossus was ruined by that damn super bounce bug because it would affect the flag. It was always meant to be a two-flag CTF map primarily. That was its first and foremost reason for existing. The way you could toss the flag and bounce it up just killed it for the gameplay. When I think of Colossus I get a little teary-eyed." -Max Hoberman

Elongation
>"It was fun that we got the dynamic crates. How do you get a really dynamic interactive element on a tiny, tiny little map? That was probably the best example of it. I thought it was tons of fun." -Max Hoberman

Burial Mounds
>"We talked about Burial Mounds a little bit, but, so much potential. You know Burial Mounds was actually based on a Halo 2 level that got cut from the campaign? There was going to be a level on the moon. It was part of the plan -- where the ring explodes and all the fragments are on the moon. I forget the name of the moon. That was all planned in the campaign. Originally we were trying to set all our levels on spaces that fit the campaign. And then they cut that level and changed that. We didn’t have anything to base that on. We were like, 'All right we’re just going to make it on the moon. And here’s big giant pieces of the ring. Go.' It was a unique setting and a cool environment." -Max Hoberman