Anonymous
11/2/2025, 10:48:18 AM
No.544999931
>>544974662
Not him but losing the Tieflings means 14 characters (including 2 traders), 5 side quests and a handful of unique items less there. Neglecting Barcus means minus 1 trader, 4 characters and 1 quest. Then the Inn is just a Harper nest with a few Fists and Isobel.
>>544974908
>enter the tower with zero consequence when that should have been locked behind an evil path
That's unironically a great idea. Optimally Larian would've provided additional content (including NPCs with their quests and traders) for the evil path but locking some existing one behind alignment is the second best thing. It's not like goody two shoes wouldn't have seen the Towers from the inside as you'd have to assault it regardless.
>>544952618
You just have to understand the Superheated and Vengeful Guardian mechanics. It's all available by Examining Grym and hovering over the entries. From the Bludgeoning Vulnerability it's not hard to guess the big hammer will be effective against him. Half of the job is positioning your 4 characters on the "islands" and keeping Grym on the move all the time by hitting with whoever is the furthest. The other is ensuring the constant flow of lava (the tap can be activated with ranged attacks) and pressing the hammer whenever he's in it's AoE. Which should be every second or third round. Where's the cheese in this?
Not him but losing the Tieflings means 14 characters (including 2 traders), 5 side quests and a handful of unique items less there. Neglecting Barcus means minus 1 trader, 4 characters and 1 quest. Then the Inn is just a Harper nest with a few Fists and Isobel.
>>544974908
>enter the tower with zero consequence when that should have been locked behind an evil path
That's unironically a great idea. Optimally Larian would've provided additional content (including NPCs with their quests and traders) for the evil path but locking some existing one behind alignment is the second best thing. It's not like goody two shoes wouldn't have seen the Towers from the inside as you'd have to assault it regardless.
>>544952618
You just have to understand the Superheated and Vengeful Guardian mechanics. It's all available by Examining Grym and hovering over the entries. From the Bludgeoning Vulnerability it's not hard to guess the big hammer will be effective against him. Half of the job is positioning your 4 characters on the "islands" and keeping Grym on the move all the time by hitting with whoever is the furthest. The other is ensuring the constant flow of lava (the tap can be activated with ranged attacks) and pressing the hammer whenever he's in it's AoE. Which should be every second or third round. Where's the cheese in this?