>>546277640
Posted elsewhere but:

When compared to a quest 3:
-Index audio and microphone
-Twin radios for handling pcvr streaming and wireless connectivity seperately
-An adapter that replaces the need for a $200 router
-Running linux instead of meta spyware
-A built in battery
-An actual strap
-An expansion port clearly intended for mouth tracking
-Eye tracking
-Controller based finger tracking
-Functions in the dark
-An SD card slot which presumably means up-gradable storage
-A newer generation processor and double the ram
-50g+ lighter than a quest 3 with the shitty soft strap
-Worse passthrough due to being monochrome presumably
-Audio integrated into the strap which looks better for vr snoozing
-144hz

It's functionally a lighter open source quest 3 with all of the random addons you'd have to spend several hundred dollars for but not running literal spyware. An overall mixed bag for sure but absolutely nowhere close to being directly comparable to a q3 in terms of value. A lot will rest on the quality of the eyetracking/lenses and how valve works with that to do the foveated rendering. If they manage to solve the massive issues that most wireless headsets currently having with major artifacting/latency then this would be revolutionary on top of everything else. The only real disappointment is the lack of native lighthouse tracking and lack of oled which is definitely a mixed bag but the value is easily there. Assuming mouth tracking modules come eventually this is functionally an upgrade in every possible way to a q3/qpro outside of the color passthrough on the q3 and the oled of the qpro. I think it strikes a decent balance though price will matter a lot. I'd pay 1200-1300 for this no questions asked but not 1500. At 800-1000 this would be a steal at 1500 it would be a major letdown. Conceptually the idea of being able to just plug a dongle into my laptop while at work or traveling and have functionally full pcvr without wires or hassle sounds very nice.