Anonymous
5/4/2025, 11:53:46 AM
No.1736105
>>1735972
TLDR: The people whose explicitly stated position on BallisticNG is "Please don't treat the game as a Wipeout emulator" and the people working on a mod collection that exhaustively recreates the Wipeout series in BallisticNG in a way that A) is relatively accurate to original hardware and B) is often superior to what is currently possible with emulation in terms of emulation accuracy and user experience ARE THE SAME PEOPLE.
Also, any concerns about player retention are completely ridiculous in the face of the fact that for the past several years the only way to play with the people from discord is to 1) register a discord account 2) join a discord found through a pinned steam discussion for the game 3) opt into the game's beta branch 4) navigate discord's horrendous UI to find people's mediafire links and separately download, unzip, and move all the custom tracks you need to be able to play online into your custom tracks folder 5) DM the host to request the lobby IP and input it into the join IP lobby UI as opposed to the comparatively frictionless experience of launching the game, navigating to "join steam lobby" and joining a publicly visible steam lobby in a single input and then being provided a single download with everything you need to be able to play, and also these same people got so upset at people using Caliburn in their multiplayer lobbies (described as 'casual' btw) that they ran off people who refused to stop using the NX2K/Caliburn/whatever, got votekick added in as a feature for a game whose playerbase is small and agreeable enough for the feature to be pointless, and then nerfed Caliburn anyway despite it being non-disruptive to the course of regular gameplay unlike a certain pickup which comes in fives and rhymes with fines. Meanwhile today we had people racing in Barracudas and nobody was upset because it's a video game, and again, even with force weapons set to on these ships don't disrupt the flow of regular gameplay.
TLDR: The people whose explicitly stated position on BallisticNG is "Please don't treat the game as a Wipeout emulator" and the people working on a mod collection that exhaustively recreates the Wipeout series in BallisticNG in a way that A) is relatively accurate to original hardware and B) is often superior to what is currently possible with emulation in terms of emulation accuracy and user experience ARE THE SAME PEOPLE.
Also, any concerns about player retention are completely ridiculous in the face of the fact that for the past several years the only way to play with the people from discord is to 1) register a discord account 2) join a discord found through a pinned steam discussion for the game 3) opt into the game's beta branch 4) navigate discord's horrendous UI to find people's mediafire links and separately download, unzip, and move all the custom tracks you need to be able to play online into your custom tracks folder 5) DM the host to request the lobby IP and input it into the join IP lobby UI as opposed to the comparatively frictionless experience of launching the game, navigating to "join steam lobby" and joining a publicly visible steam lobby in a single input and then being provided a single download with everything you need to be able to play, and also these same people got so upset at people using Caliburn in their multiplayer lobbies (described as 'casual' btw) that they ran off people who refused to stop using the NX2K/Caliburn/whatever, got votekick added in as a feature for a game whose playerbase is small and agreeable enough for the feature to be pointless, and then nerfed Caliburn anyway despite it being non-disruptive to the course of regular gameplay unlike a certain pickup which comes in fives and rhymes with fines. Meanwhile today we had people racing in Barracudas and nobody was upset because it's a video game, and again, even with force weapons set to on these ships don't disrupt the flow of regular gameplay.