>>1781305
As it turns out, the only ones NWI had been listening to were the Ins 2014 competitive scene. Many changes were directly catering to them specifically, in the hopes of securing that sweet esports cash. Of course, the comp guys ended up fucking off to other games, leaving us with their mess.

And now we get to the meat of it: everything wrong with Sandstorm. Some of this has been corrected somewhat, but all are still present in some form or another.

There's the performance and bugs, which I've mentioned. Maps are a mess, way too large for the player count and extremely visually busy, making individual targets difficult to pick out (more on that soon) among all the clutter. There are restricted areas all over the place that kill you if you linger in them, and often in places that butt into where the natural flow of travel through the map from one place to another takes you. Many of the maps are designed more like the ones from large scale FPS games like Battlefield. Some even had a driveable technical, which was completely out of place in tight urban maps and would frequently get stuck, basically serving as free kills for the other team.

The gunplay has been changed, with movement being more sloppy and slippery the more weight you have as opposed to 2014's simple speed reduction. Ammo types were removed, claiming they were overly complicated since the comp scene only ever used AP. Some guns have a delay between clicking the mouse and firing for no apparent reason. The ballistics were changed to an odd hitscan hybrid where after a certain distance the bullet becomes an object and gains velocity and drop. And armor was buffed both directly and indirectly thanks to the ammo removal resulting in a greater time to kill on average. All this results in much less snappy gunplay than in 2014, and the off map strikes are now full-on cawadooty with drone strikes and an attack chopper, further detracting from the focus on the guns.

-cont.