Considering we are getting a bit closer the post limit (Is it still 500? It's been too long since I frequented this hellhole), I have cleaned up the OP post a little bit for anons to make use of, adding some additional information, and including the note that WIndows users need to install on C:/.

Please make use of it as you like, and if there is any additional information users feel necessary to add, please do so.

ChildrenOfTheGrave - Old League of Legends Restoration Project
Old CHAMPNAMEHERE edition
DL ANYTHING IN THIS THREAD AT YOUR OWN RISK!

>Launchers
https://gofile.io/d/jc1KpP (Complete self-install by simpleanon)
>How to run
Requires .NET from this link: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-9.0.305-windows-x64-installer
Then just run the setup_wheel.bat.
If it doesn't work, download these C++ tools from this link: https://visualstudio.microsoft.com/visual-cpp-build-tools/
https://gofile.io/d/55IBnj (Nexus launcher by retardanon)
If you are on Windows, ensure client and server files are installed on the C:/ drive, or the game will crash.

>Git Repo + How to run the source
https://gitgud.io/skelsoft/brokenwings
Instructions for Windows and Linux systems are included.

>End of Season 1 gameplay, server-side emulator for version 1.0.0.126 clients, based on logic derived from the original server-side scripts from 1.0.0.131
>75+ champs working; rest playable with minor quirks
>additional champs from up until 1.0.0.131 are in the process of being included for play, such as Volibear and Sejuani
>dominion and twisted treeline are back
>real bots + AI manager; missions/roles/items/laning from BTs
>same original logic reversed from the included lua files, like Chronoshift
>full modding support: custom champs/spells/buffs/maps/mutators/gamemodes
>working server-side replay support
>years of reverse engineer research of Riot's stuff


OG Downloads: >>>/v/721860998
Previous thread: >>1990454