Anonymous
10/13/2025, 11:38:27 AM
No.2009820
>watch requisite 10 hours of youtube tutorials
>plop into game stock settings
>build flint knife and spear
>immediately attacked by surface shiver
>poke it with stick, it runs away
>try to do foraging, just subsistence starve instead
>decide it's time to newfag this shit
>new world, more water, warm climate, quasi safe mode no auto agro, double hunger time
>get to copper age
>start new more normal map/vanilla survival world
>get 1tapped by bear in bear height brush on a lakeshore with no trees or berry bushes while collecting cattails
>go other way
>get killed by wolves in low density forest foraging for mushrooms
>die so hard save/world corrupts and deletes itself after a bugged respawn
>go back to baby world
>from relative safety keep having temporal rifts open up in my allegedly no void activity backyard, get to see them piss out mobs I don't have to deal with but Goddamn if I did
>wake up some mornings to dozens of mobs like a minecraft plains
>just 10 hours to go finally building a farm then farming then having actual food security then I can get bronze then...
is turtling in your hut and hiding in a field as you try and farm enough flax the game working as intended or am I missing something here. I'd say I about have my sea legs with basic game mechanics but progression is more glacial than immersive. I'd say I'm about 3 weeks into the world based on my berry bushes not ripening yet. The farming loop seems like it's paced in real world days and requires actual acreage. I know systems like animal breeding are intentional lategame but without a couple mods to repair tools just mining enough copper to keep a pick, scythe, saw and hammer working would take an entire evening; assuming no stalker shenanigans keep you home bound.
seeing your average guide youtuber with a 20 block farm and painstaking chiseled multistory house, unmolested by suspiciously absent temporal rifts in the middle of it, is starting to feel like some bullshit.
>plop into game stock settings
>build flint knife and spear
>immediately attacked by surface shiver
>poke it with stick, it runs away
>try to do foraging, just subsistence starve instead
>decide it's time to newfag this shit
>new world, more water, warm climate, quasi safe mode no auto agro, double hunger time
>get to copper age
>start new more normal map/vanilla survival world
>get 1tapped by bear in bear height brush on a lakeshore with no trees or berry bushes while collecting cattails
>go other way
>get killed by wolves in low density forest foraging for mushrooms
>die so hard save/world corrupts and deletes itself after a bugged respawn
>go back to baby world
>from relative safety keep having temporal rifts open up in my allegedly no void activity backyard, get to see them piss out mobs I don't have to deal with but Goddamn if I did
>wake up some mornings to dozens of mobs like a minecraft plains
>just 10 hours to go finally building a farm then farming then having actual food security then I can get bronze then...
is turtling in your hut and hiding in a field as you try and farm enough flax the game working as intended or am I missing something here. I'd say I about have my sea legs with basic game mechanics but progression is more glacial than immersive. I'd say I'm about 3 weeks into the world based on my berry bushes not ripening yet. The farming loop seems like it's paced in real world days and requires actual acreage. I know systems like animal breeding are intentional lategame but without a couple mods to repair tools just mining enough copper to keep a pick, scythe, saw and hammer working would take an entire evening; assuming no stalker shenanigans keep you home bound.
seeing your average guide youtuber with a 20 block farm and painstaking chiseled multistory house, unmolested by suspiciously absent temporal rifts in the middle of it, is starting to feel like some bullshit.