Anonymous
10/25/2025, 10:46:03 PM
No.2028997
4 out of 13 sanctification items rolled as pic rel
Hope you enjoy ignoring your durability loss, bros...
Items don't get a symbol for masterworking levels any more (the circles, the triangles, etc)
Sometimes the sanctifications aren't really apparent --the labeling of everything could use some bold test or colors or something for the casual normie. Getting a stat removed for a random stat is annoying in sanctifying.
Tempering to a totally-new player might feel cool "hey I can slap another thing on this! yay what do I pick", but I think for the rest of us who are used to picking 2 tempers, it's underwhelming.
The Azmodan fight at the WB nook on the map is pretty cool. It's entirely do-able solo if nobody else is around.
The purified "gifts" seem like they are always on, no matter what you're doing? But it seems like the corrupted parts only function when you're doing that related activity. It wasn't very clear on the UI, but maybe it's explained in the story or a pop-up thing that they're going to put in the actual season?
Tower felt just like a D3 greater rift. If it has a whisper attached to it, could be worth doing. If it has achievements attached to trying it out, could be worth doing. I'm not competitive by nature, so idc for the leaderboard aspect of it, but if that's what people want, then it seems to fit the bill. I do think that it's nice that it is a separate activity from Pit--there is no reason to wrap both glyph lvling and leaderboarding into the same activity.
I could see an advantage to going barb for implicit strength/armor (one less thing to put on gear or gems and paragon), sorc or necro for int/resist. But I wonder what the squishiness of dex and willpower classes is going to be like--they will have to manage all the things (I tested barb). The paragon boards have tons of armor/life/res stuff on them.
Anyway just my 2 cents on things
Hope you enjoy ignoring your durability loss, bros...
Items don't get a symbol for masterworking levels any more (the circles, the triangles, etc)
Sometimes the sanctifications aren't really apparent --the labeling of everything could use some bold test or colors or something for the casual normie. Getting a stat removed for a random stat is annoying in sanctifying.
Tempering to a totally-new player might feel cool "hey I can slap another thing on this! yay what do I pick", but I think for the rest of us who are used to picking 2 tempers, it's underwhelming.
The Azmodan fight at the WB nook on the map is pretty cool. It's entirely do-able solo if nobody else is around.
The purified "gifts" seem like they are always on, no matter what you're doing? But it seems like the corrupted parts only function when you're doing that related activity. It wasn't very clear on the UI, but maybe it's explained in the story or a pop-up thing that they're going to put in the actual season?
Tower felt just like a D3 greater rift. If it has a whisper attached to it, could be worth doing. If it has achievements attached to trying it out, could be worth doing. I'm not competitive by nature, so idc for the leaderboard aspect of it, but if that's what people want, then it seems to fit the bill. I do think that it's nice that it is a separate activity from Pit--there is no reason to wrap both glyph lvling and leaderboarding into the same activity.
I could see an advantage to going barb for implicit strength/armor (one less thing to put on gear or gems and paragon), sorc or necro for int/resist. But I wonder what the squishiness of dex and willpower classes is going to be like--they will have to manage all the things (I tested barb). The paragon boards have tons of armor/life/res stuff on them.
Anyway just my 2 cents on things