Anonymous
10/31/2025, 11:39:37 PM
No.2038360
>>2037782
>more stash tabs and dedicated tabs
I remember hearing the problem with the stash tabs is the same one as in D3, meaning when you're loading into a town/zone(?) the game loads the entirety of each player's stash too. While in D3 this wasn't such an issue because we had 4 players in total in one game, in D4 this is probably a coding nightmare since these monkeys used the one from Diablo III. I still remember at launch the fuckload of a lag when you entered Kyovashad with people in it. This was due to your client loading other stashes. Maybe if they solve that problem we'll have more functioning features befitting aRPG.
On a related note, how is it that we have such limited amount of tab icons? I can't imagine that's because they're so hard to make.
>more stash tabs and dedicated tabs
I remember hearing the problem with the stash tabs is the same one as in D3, meaning when you're loading into a town/zone(?) the game loads the entirety of each player's stash too. While in D3 this wasn't such an issue because we had 4 players in total in one game, in D4 this is probably a coding nightmare since these monkeys used the one from Diablo III. I still remember at launch the fuckload of a lag when you entered Kyovashad with people in it. This was due to your client loading other stashes. Maybe if they solve that problem we'll have more functioning features befitting aRPG.
On a related note, how is it that we have such limited amount of tab icons? I can't imagine that's because they're so hard to make.