Anonymous
11/8/2025, 11:17:53 PM
No.2049571
>>2048212
As much as I'd like to say it was a good move it was only they did it but if most of the minutes were covered by their NDAs then what the hell was the point? We've heard nothing that we wanted to know or already knew. I didn't need to hear about the technicalities of skeletons not reacting to my character nor the doors being an artificially blown up issue for the purposes of an interview.
I wish we heard more about long-term activities/features that persists across each expansions and are built upon (Tower is in beta and is basically Pit 2.0) or that developers like fun and convey that sentiment through mechanics as well as polished content. This is unacceptable that they are taking their sweet time to "think on ways to bring a [seasonal] feature properly into the game". This just means when coming up with these new features they even don't think about putting some of them in the base game otherwise we wouldn't have that gaslighting. Approach like that in a always online ARPG? That's a nope, at least to me.
>>2048337
>Dev interviews are really not a good form of marketing, because it puts them on the back foot.
You won't see me spreading that kind of sentiment, however there are some people that think those interviews "humanize" or "build relations between devs and community" a'la PoE devs (sorry to bring this up agin in the thread). The difference being GGG devs have been more open from the very beginning of the first game iirc, or at least more than the ones on Blizzard's side of the fence.
I don't know why all talks were so barebones without any materials they could share. It just came across as unprofessional rather than down to earth. And like I said above, if you're contractually obligated by NDAs, which they obviously are, then don't do these kind of talks. That or they seriously need to have a talk with their marketing and legal to let them shed more light on things.
I really want D4 to be good but this is not how you build long-term trust.
As much as I'd like to say it was a good move it was only they did it but if most of the minutes were covered by their NDAs then what the hell was the point? We've heard nothing that we wanted to know or already knew. I didn't need to hear about the technicalities of skeletons not reacting to my character nor the doors being an artificially blown up issue for the purposes of an interview.
I wish we heard more about long-term activities/features that persists across each expansions and are built upon (Tower is in beta and is basically Pit 2.0) or that developers like fun and convey that sentiment through mechanics as well as polished content. This is unacceptable that they are taking their sweet time to "think on ways to bring a [seasonal] feature properly into the game". This just means when coming up with these new features they even don't think about putting some of them in the base game otherwise we wouldn't have that gaslighting. Approach like that in a always online ARPG? That's a nope, at least to me.
>>2048337
>Dev interviews are really not a good form of marketing, because it puts them on the back foot.
You won't see me spreading that kind of sentiment, however there are some people that think those interviews "humanize" or "build relations between devs and community" a'la PoE devs (sorry to bring this up agin in the thread). The difference being GGG devs have been more open from the very beginning of the first game iirc, or at least more than the ones on Blizzard's side of the fence.
I don't know why all talks were so barebones without any materials they could share. It just came across as unprofessional rather than down to earth. And like I said above, if you're contractually obligated by NDAs, which they obviously are, then don't do these kind of talks. That or they seriously need to have a talk with their marketing and legal to let them shed more light on things.
I really want D4 to be good but this is not how you build long-term trust.