>>58103738
>But earth being super effective against rock does
yes, it literally does because earthquakes break natural rock formations. Every single one of rock's weaknesses directly correlates to things that cause erosion in real life
>That's shit game design.
no it's not, shit game design would be making every single type equally powerful and with no identity whatsoever thus reducing the importance of types solely to the type chart, which explains why it's such a common campaignshitter thought process