Anonymous
10/25/2025, 4:17:45 PM
No.58499655
>>58498395
i also thought of kind of a wrinkle with that pix2pix image-to-image model idea, which is that pokemon generally have backsprites as well as a main sprite -- it wouldnt really be possible to "flip" things, since the back of something isnt always the same as the front, and it wouldnt really work to make a separate model for backsprites either, because they would then come out looking possibly quite different from the front sprite for a given object/plant thats being pokemonized.
so i would probably want to make my game such that only front sprites are used. i actually did make a really tiny demo of a "metroidvania" style pokemon game several years ago, aka one that works sort of like pokemon legends seems to in that you have a trainer that walks around & then pokemon moving around to some extent on their own. (when i say a tiny demo i mean literally one screen where you can move back and forth and then if you go past the middle a hidden spearow flies at you out of a tree. i think my idea was to have it start a battle if your trainer touches a wild pokemon (or meets eyes with a trainer ofc i suppose) but the battle screen could be two front sprites against each other on a somewhat wider screen/field.
(1/2)
i also thought of kind of a wrinkle with that pix2pix image-to-image model idea, which is that pokemon generally have backsprites as well as a main sprite -- it wouldnt really be possible to "flip" things, since the back of something isnt always the same as the front, and it wouldnt really work to make a separate model for backsprites either, because they would then come out looking possibly quite different from the front sprite for a given object/plant thats being pokemonized.
so i would probably want to make my game such that only front sprites are used. i actually did make a really tiny demo of a "metroidvania" style pokemon game several years ago, aka one that works sort of like pokemon legends seems to in that you have a trainer that walks around & then pokemon moving around to some extent on their own. (when i say a tiny demo i mean literally one screen where you can move back and forth and then if you go past the middle a hidden spearow flies at you out of a tree. i think my idea was to have it start a battle if your trainer touches a wild pokemon (or meets eyes with a trainer ofc i suppose) but the battle screen could be two front sprites against each other on a somewhat wider screen/field.
(1/2)