>>12105502
I can't stand the fact that the developer took the isometric interface usability feature of cut-off building tops and made it actually part of the world design. We know what that city looks like. Every building is not neatly cut down right past the second floor. There are skyscraper ruins still mostly standing. It's a huge metropolis. The only reason buildings are rendered in Fallout that way is so that a player could see what the fuck is on the north side of structures. When you play a map where nothing needs to be seen north, everything is rendered in full scale.
Frankly, the fact that the developer did not understand this simple visual feedback design makes me concerned about the game design. If you can't comprehend why a developer would make highrise buildings invisible in a game rendered from a 22.5° upward angle, then what kind of baffling user interface design would you put in your game, completely oblivous about how uplayable it makes your game?