>>12156432
The Apple II’s CPU was weak compared to its later competition, but it was fine when it was released, and it was strong enough to have thousands of games published for it. I don’t really understand your logic here. The IIgs was already compatible with Apple II games, you can slow the CPU down to match the experience of playing them on a proper II. I figure the main problem with making IIgs games is that its audience was small compared to the greater Apple II customer base, so you’d just be shrinking your audience making games that are only compatible with a IIgs.